In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. To understand why this was done, I have to briefly talk about MMOs and their engines. This was a deliberate decision by the development team. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes.
This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. Hey everyone, thanks for bearing with us as we investigated the concerns raised here.Īfter investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.įirst, the UI issue.